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Liftoff!
Our Games

Our Games

Play any of our 20+ games on iOS, Android, Amazon, and Facebook

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Our Crew

Meet the intrepid crew at the helm of Rocket Games

Bill Gelpi

Chief Executive Officer

Steven Jian

Chief Technology Officer

Niko Vuori

Chief Operating Officer

Justin Cooper

Chief Creative Officer

Duncan Barton

Creative Director

Darren Allarde

General Manager

Cory Johnson

Principal Engineer

Myk Suavillo

Creative Director

Ian Guthridge

Principal Engineer

Mark Troyer

Principal Engineer

Edmond Szeto

Principal Engineer

Brent Tam

Special Operations

Dwayne Marley

Senior Art Director

Nick Rounds

Game Designer

Krysta Curtis

Director of Product

Brian Guenther

Director of Product

David Geisert

Lead Systems Designer

Kaitlyn Gelpi

Operations Manager

Benji

Chief Wagging Officer

Bonsai

Food Inspector

The team behind Rocket Games has logged more than 3.5 million Plutonian years of combined game design and development experience and launched tens of thousands of your favorite games. And they're really nice.

Join the Team!

We are currently hiring the following:

Director of Analytics and Customer Insights

Own the design and development of tools and processes to collect, clean, analyze and monitor player and market data in an effort to provide actionable customer insights and improve our efficiency and effectiveness of monitoring our business.

Responsibilities:
  • Spec data tools & systems for engineers to develop
  • Work closely with PM's to understand feature / game performance
  • Create event and experiment tracking standards across portfolio
  • Create standardized reports to increase analytical efficiency
  • Create models for game and network LTV
  • Perform exploratory analyses to better understand our customers

Engineer

At Rocket Games, our engineers work with a great deal of autonomy in small, cross-functional teams to develop high quality games. Your work will span the entire product lifecycle: from contributing great game & feature ideas at the concept phase, to developing prototypes for testing internally and with test audiences, to live in market across multiple mobile & social platforms. You will be a generalist, capable of wearing multiple hats at different phases, and you will ensure that your code conforms and contributes to a strong technical foundation upon which to design and develop fun & commercially successful games.

Responsibilities:
  • Architect scalable systems from scratch
  • Analyze & act upon customer feedback, gameplay data and game industry trends
  • Operate collaboratively within small teams following a lean software approach to game development
  • Implement new techniques and processes to improve the quality, cost-effectiveness and feedback loop of game production
  • Define and enforce good coding practices and standards
  • Implement high quality gameplay, engine, and tool code

Game Designer

Our game designers are the heart and soul of our mobile & social games. Your work will span the entire product lifecycle: generating great game & feature ideas at the concept phase, prototyping these concepts with engineering, testing with real users, iterating on gameplay and core mechanics and shipping across mobile and social platforms. .

Responsibilities:
  • Own the design of new mobile & social games from idea to execution
  • Develop creative and scalable design solutions
  • Analyze & act upon customer feedback, gameplay data and game industry trends
  • Operate collaboratively within small teams following a lean software approach to game development
  • Implement new techniques and processes to improve the quality, cost-effectiveness and feedback loop of design production

Product Manager

Product managers are the business owners of entire game categories. Your work will involve an exciting mix of game design (in collaboration with our game designers), market sizing & analysis, data-informed product development and project management. Your primary responsibility will be to grow your game category as a business by launching new products within that category and introducing new features within existing products to drive user growth & monetization.

Responsibilities:
  • Formulate business cases and roadmaps for new products & features
  • Establish & drive KPIs and targets for new products & features
  • Own the P&L for your game category
  • Become a global expert on what features, themes and game mechanics improve user engagement and retention in your game category
  • Measure the success of your products & features through rapid data-informed iteration
  • Operate collaboratively within small teams following a lean software approach to game development

3D Artist

3D artists are a critical part of the art team. Your work will include anything from 3D animation and modeling to providing 2D/3D concept mock­ups and production­ready art for live games. You’ll be an expert communicator, able to work with all disciplines. You will also have experience with, and be adept at, managing a pipeline of outsourced assets. If you’ve wanted to help build a business as well as make great games, then this is your chance!

Responsibilities:
  • Create high­quality visual assets & effects
  • Collaborate with game designers, product managers & engineers to create the best games possible
  • Help build out the 3D art department, through training, mentoring, interviewing and building tools to improve the process
  • Manage, track, evaluate & process outsourced assets from initial hand­off to final delivery in order to create a strong, predictable & high­quality pipeline of assets
  • Maintain quality standards with our vendors through regular check­ins & art reviews